----------------
Transport to Factory Exterior North
Extra - total_boundings: {'x1': -14150.0, 'x2': -10800.0, 'y1': -7300.0, 'y2': 6900.0}
Extra - polygon: [[-13200.0, 6900.0], [-13200.0, 5800.0], [-14150.0, 5600.0], [-14150.0, -600.0], [-13400.0, -700.0], [-13400.0, -7300.0], [-11600.0, -7300.0], [-11600.0, -2400.0], [-10800.0, -2000.0], [-10800.0, 6900.0]]
Extra - asset_id: collision_camera_006
Hint Features - Baby Blocks, Elevator
> Elevator to Area 3 Factory Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Metroid Caverns North/Elevator to Area 3 Metroid Caverns; Custom name: Area 3 Metroid Caverns West Shaft Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea03A_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03A_01
  > Door to Alpha+ Arena West
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation002
  > Door to Gamma Arena Center
      Trivial
  > Door to Gamma Arena South
      Trivial
  > Tunnel to Gamma Arena South
      All of the following:
          Morph Ball and Super Missile
          Any of the following:
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  Gravity Suit
                  High Jump Boots or Space Jump or Super Jump (Intermediate) or Unmorph Extend (Intermediate) or Simple IBJ
              # https://youtu.be/jDjWVgkmRpQ
              Underwater Bomb Jump (Intermediate) and Lay Bomb

> Door to Gamma Arena Center; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena Center/Door to Transport to Factory Exterior North
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Door to Alpha+ Arena West
      Trivial
  > Pickup (Missile Tank)
      Lay Any Bomb

> Door to Gamma Arena South; Heals? False
  * Layers: default
  * Access Locked to Gamma Arena South/Door to Transport to Factory Exterior North; Dock Lock Rando incompatible with: Wave Beam Door
  * Extra - actor_name: Door003
  * Extra - actor_type: doorclosedpower
  > Save Station
      Trivial

> Door to Alpha+ Arena West; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena West/Door to Transport to Factory Exterior North
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 3 Factory Exterior
      Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
  > Door to Gamma Arena Center
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 70; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Door to Gamma Arena Center
      Trivial

> Tunnel to Gamma Arena South; Heals? False
  * Layers: default
  * Tunnel to Gamma Arena South/Tunnel to Transport to Factory Exterior North
  > Save Station
      All of the following:
          Morph Ball
          Any of the following:
              # Get up mini shaft
              High Jump Boots or Gravity Suit or Super Jump (Beginner) or Unmorph Extend (Beginner) or Use Spider Ball
              # UBJ
              Underwater Bomb Jump (Beginner) and Lay Bomb

----------------
Alpha+ Arena West
Extra - total_boundings: {'x1': -17850.0, 'x2': -14050.0, 'y1': 500.0, 'y2': 2000.0}
Extra - polygon: [[-17850.0, 2000.0], [-17850.0, 500.0], [-14050.0, 500.0], [-14050.0, 2000.0]]
Extra - asset_id: collision_camera_007
Hint Features - Alpha Metroid
> Door to Transport to Factory Exterior North; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Exterior North/Door to Alpha+ Arena West
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Start Point
      Trivial

> Door to Transport to Factory Exterior West; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Exterior West/Door to Alpha+ Arena West
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Start Point
      Trivial

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Alpha Metroid+ West
  > Pickup (DNA)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_002_Checkpoint
  > Door to Transport to Factory Exterior North
      Trivial
  > Door to Transport to Factory Exterior West
      Trivial
  > Event - Alpha Metroid+
      Defeat Alpha Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 185; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_002
  > Start Point
      Trivial

----------------
Gamma Arena Center
Extra - total_boundings: {'x1': -10900.0, 'x2': -7200.0, 'y1': -1900.0, 'y2': 400.0}
Extra - polygon: [[-10900.0, 400.0], [-10900.0, -1900.0], [-7200.0, -1900.0], [-7200.0, 400.0]]
Extra - asset_id: collision_camera_008
Hint Features - Gamma Metroid
> Door to Transport to Factory Exterior North; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Exterior North/Door to Gamma Arena Center
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Start Point (Inside Arena)
      Trivial

> Door to Letum Shrine; Heals? False
  * Layers: default
  * Power Beam Door to Letum Shrine/Door to Gamma Arena Center
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Start Point (Outside Arena)
      Trivial

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Gamma Metroid Upper
  > Pickup (DNA)
      Trivial

> Start Point (Inside Arena); Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_001_Checkpoint
  > Door to Transport to Factory Exterior North
      Trivial
  > Event - Gamma Metroid
      Defeat Gamma Metroid
  > Start Point (Outside Arena)
      Morph Ball and Destroy Blob Throwers/Steel Orbs

> Start Point (Outside Arena); Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_001B
  > Door to Letum Shrine
      Trivial
  > Start Point (Inside Arena)
      Morph Ball and Destroy Blob Throwers/Steel Orbs

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 190; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_001
  > Start Point (Inside Arena)
      Trivial

----------------
Gamma Arena South
Extra - total_boundings: {'x1': -11700.0, 'x2': -3800.0, 'y1': -7800.0, 'y2': -4100.0}
Extra - polygon: [[-11700.0, -4100.0], [-11700.0, -7800.0], [-3800.0, -7800.0], [-3800.0, -4100.0]]
Extra - asset_id: collision_camera_009
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 65; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_supermissiletank
  > Below Pickup
      Morph Ball
  > Left of Fan
      All of the following:
          Morph Ball
          Any of the following:
              Shoot Any Missile
              All of the following:
                  Baby Metroid
                  Phase Drift or Movement (Beginner) or Use Spider Ball

> Door to Transport to Factory Exterior North; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Exterior North/Door to Gamma Arena South; Dock Lock Rando incompatible with: Wave Beam Door
  * Extra - actor_name: Door003
  * Extra - actor_type: doorclosedpower
  > Right of Tunnels
      Morph Ball

> Door to Ramulken Rollway; Heals? False
  * Layers: default
  * Wave Beam Door to Ramulken Rollway/Door to Gamma Arena South
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Outside Arena
      Trivial

> Tunnel to Transport to Factory Exterior North; Heals? False
  * Layers: default
  * Tunnel to Transport to Factory Exterior North/Tunnel to Gamma Arena South
  > Below Pickup
      Morph Ball

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Gamma Metroid Lower
  > Pickup (DNA)
      Trivial

> Below Pickup; Heals? False
  * Layers: default
  > Tunnel to Transport to Factory Exterior North
      Morph Ball and Super Missile
  > Left of Missile Block
      Any of the following:
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      # Get up
                      Gravity Suit
                      High Jump Boots or Space Jump or Unmorph Extend (Intermediate) or Simple IBJ
                  # UBJ
                  Underwater Bomb Jump (Intermediate) and Lay Bomb

> Left of Missile Block; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              Phase Drift
              # Aim at Missile block: https://youtu.be/FGtnq3_1ECc
              Precise Aiming (Advanced)
              All of the following:
                  # Spider Boost: https://youtu.be/uS3bJrchBzY
                  Can Spider Boost
                  Mid-Air Morph (Intermediate) or Use Spring Ball
                  Any of the following:
                      Spider Boost (Expert)
                      Gravity Suit and Spider Boost (Advanced)
  > Below Pickup
      Morph Ball
  > Left of Fan
      Morph Ball

> Left of Fan; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      Any of the following:
          Baby Metroid
          All of the following:
              # Get this item via OoB with Phase Drift Clip
              Phase Drift and Out of Bounds Movement (Advanced) and Phase Drift Clip (Intermediate)
              Any of the following:
                  All of the following:
                      Gravity Suit and Lay Any Bomb
                      Any of the following:
                          High Jump Boots or Space Jump or Super Jump (Advanced)
                          # WJ off the right wall while OoB: https://youtu.be/D7HtfaVof1s
                          Wall Jump (Intermediate)
                  All of the following:
                      Mid-Air Morph (Advanced) and Lay Bomb
                      Any of the following:
                          # UBJ: https://youtu.be/Y3upUucT0L0
                          Underwater Bomb Jump (Advanced)
                          # IBJ with Gravity: https://youtu.be/SjhO_4CmYJI
                          Gravity Suit and Infinite Bomb Jump (Intermediate)
  > Below Pickup
      Lay Any Bomb
  > Right of Tunnels
      Lay Any Bomb

> Inside Arena; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_002_Checkpoint
  > Event - Gamma Metroid
      Defeat Gamma Metroid
  > Outside Arena
      Lay Any Bomb

> Outside Arena; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_002_Out
  > Door to Ramulken Rollway
      Trivial
  > Right of Tunnels
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 191; Category? Minor
  * Hint Features - Gamma Metroid
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_002
  > Inside Arena
      Trivial

> Right of Tunnels; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_002
  > Door to Transport to Factory Exterior North
      Morph Ball
  > Left of Fan
      Lay Power Bomb
  > Inside Arena
      Lay Any Bomb
  > Outside Arena
      Any of the following:
          Gravity Suit or Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          All of the following:
              # IBJ
              Lay Bomb
              Any of the following:
                  # From water
                  Infinite Bomb Jump (Intermediate)
                  All of the following:
                      # Outside of water
                      Infinite Bomb Jump (Beginner)
                      Mid-Air Morph (Beginner) or Use Spring Ball

----------------
Save Station North
Extra - total_boundings: {'x1': -4550.0, 'x2': 400.0, 'y1': 400.0, 'y2': 1700.0}
Extra - polygon: [[-4550.0, 1700.0], [-4550.0, 400.0], [400.0, 400.0], [400.0, 1700.0]]
Extra - asset_id: collision_camera_010
> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge
  * Extra - actor_type: weightactivatedplatform
  > Save Station
      Trivial
  > Door to Gravitt Garden
      Trivial
  > Door to Quarry Tunnel
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation001
  > Energy Recharge Station
      Trivial

> Door to Gravitt Garden; Heals? False
  * Layers: default
  * Power Beam Door to Gravitt Garden/Door to Save Station North
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Quarry Tunnel; Heals? False
  * Layers: default
  * Power Beam Door to Quarry Tunnel/Door to Save Station North
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

----------------
Gravitt Garden
Extra - total_boundings: {'x1': -6500.0, 'x2': -4450.0, 'y1': -4400.0, 'y2': 5900.0}
Extra - polygon: [[-6500.0, 5900.0], [-6500.0, 1100.0], [-6100.0, 1000.0], [-6100.0, -4400.0], [-4450.0, -4400.0], [-4450.0, 3200.0], [-5050.0, 3400.0], [-5050.0, 5900.0]]
Extra - asset_id: collision_camera_012
> Door to Save Station North; Heals? False
  * Layers: default
  * Power Beam Door to Save Station North/Door to Gravitt Garden
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Door to Alpha+ Arena North
      Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
  > Below Grapple Point
      Trivial

> Door to Alpha+ Arena North; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena North/Door to Gravitt Garden
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Door to Save Station North
      Trivial
  > Start Point
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 71; Category? Minor
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_missiletank
  > Below Grapple Point
      Trivial

> Tunnel to Letum Shrine; Heals? False
  * Layers: default
  * Tunnel to Letum Shrine/Tunnel to Gravitt Garden
  > Below Grapple Point
      Morph Ball

> Below Grapple Point; Heals? False
  * Layers: default
  > Door to Save Station North
      Any of the following:
          High Jump Boots or Grapple Beam or Space Jump or Simple IBJ
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              # Freeze the Drivel: TODO: add a video
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  Charge Beam and Stand on Frozen Enemy (Beginner)
  > Pickup (Missile Tank)
      Morph Ball and Shoot Any Missile
  > Tunnel to Letum Shrine
      Morph Ball and After Area 3 (Metroid Caverns) - Letum Shrine Grapple Block
  > Event - Grapple Block
      Grapple Beam

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_003
  > Door to Alpha+ Arena North
      Trivial

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Letum Shrine Grapple Block
  > Below Grapple Point
      Trivial

----------------
Ascending Alleyway
Extra - total_boundings: {'x1': -2100.0, 'x2': 1200.0, 'y1': -3300.0, 'y2': -900.0}
Extra - polygon: [[-2100.0, -900.0], [-2100.0, -3300.0], [1200.0, -3300.0], [1200.0, -900.0]]
Extra - asset_id: collision_camera_024
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 69; Category? Minor
  * Extra - actor_name: LE_Item_007
  * Extra - actor_type: item_missiletank
  > Tunnel to Ramulken Rollway
      Lay Any Bomb
  > Left of Grapple Block
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              # Get up
              Grapple Beam or Space Jump or Simple IBJ
              # Avoid goo
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Climb with HJ
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Intermediate)

> Tunnel to Ramulken Rollway; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Ramulken Rollway/Tunnel to Ascending Alleyway
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              # Get up
              Grapple Beam or Space Jump or Simple IBJ
              # Avoid the goo
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Climb with HJ
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Intermediate)

> Tunnel to Quarry Shaft; Heals? False
  * Layers: default
  * Tunnel to Quarry Shaft/Tunnel to Ascending Alleyway
  > Left of Grapple Block
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Ascending Alleyway Grapple Block
  > Left of Grapple Block
      Trivial

> Left of Grapple Block; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Morph Ball
  > Tunnel to Quarry Shaft
      Morph Ball and After Area 3 (Metroid Caverns) - Ascending Alleyway Grapple Block
  > Event - Grapple Block
      Grapple Beam

----------------
Ramulken Rollway
Extra - total_boundings: {'x1': -3900.0, 'x2': -1100.0, 'y1': -13100.0, 'y2': -2000.0}
Extra - polygon: [[-3900.0, -2000.0], [-3900.0, -10900.0], [-3900.0, -11700.0], [-3900.0, -13100.0], [-1100.0, -13100.0], [-1100.0, -11500.0], [-2000.0, -11500.0], [-2000.0, -2000.0]]
Extra - asset_id: collision_camera_025
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 66; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_missiletank
  > Door to Caverns Teleporter East
      All of the following:
          Lay Any Bomb
          Any of the following:
              Movement (Intermediate) or Use Spider Ball
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Space Jump or Simple IBJ
                      # Break block then fall down and jump back up to ledge
                      High Jump Boots and Movement (Beginner)

> Door to Gamma Arena South; Heals? False
  * Layers: default
  * Wave Beam Door to Gamma Arena South/Door to Ramulken Rollway
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Caverns Teleporter East
      Trivial
  > Tunnel to Ascending Alleyway
      All of the following:
          Lay Any Bomb
          Any of the following:
              Space Jump or Simple IBJ
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Get up via Grapple
                  Grapple Beam
                  Any of the following:
                      Single-wall Wall Jump (Beginner) or Use Spider Ball
                      # Grapple while jumping
                      Movement (Beginner)
              All of the following:
                  # Get up via HJ
                  High Jump Boots
                  Any of the following:
                      All of the following:
                          # Repeatedly jump into spikes
                          Damage Boost (Advanced)
                          Lightning Armor or Normal Damage ≥ 140
                      All of the following:
                          # Get hit once at the peak, and then unmorph to reach ledge
                          Morph Ball and Mid-Air Morph (Intermediate) and Damage Boost (Beginner) and Super Jump (Advanced)
                          Lightning Armor or Normal Damage ≥ 20
                      # Super Jump to right edge, then grapple over
                      Grapple Beam and Super Jump (Intermediate)
                      # SWJ below the spikes
                      Single-wall Wall Jump (Advanced)

> Door to Caverns Teleporter East; Heals? False
  * Layers: default
  * Charge Beam Door to Caverns Teleporter East/Door to Ramulken Rollway
  * Extra - actor_name: Door008
  * Extra - actor_type: doorchargecharge
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Destroy Bomb Block way
                  Lay Power Bomb
                  Any of the following:
                      # Reach Ledge
                      Use Spider Ball
                      # Unmorph in mid-air
                      Movement (Beginner)
                      All of the following:
                          # Jump up after fallen down
                          Gravity Suit
                          High Jump Boots or Space Jump or Simple IBJ
              All of the following:
                  # Intended path
                  Missile ≥ 2 or Super Missile ≥ 2
                  Any of the following:
                      Gravity Suit
                      # Spider Boost
                      Spider Boost (Beginner) and Can Spider Boost
                      # UBJ: https://youtu.be/DujhE75I-oA
                      Underwater Bomb Jump (Advanced) and Lay Bomb
  > Door to Gamma Arena South
      Trivial

> Tunnel to Ascending Alleyway; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Ascending Alleyway/Tunnel to Ramulken Rollway
  > Door to Gamma Arena South
      Morph Ball

----------------
Caverns Teleporter East
Extra - total_boundings: {'x1': -2100.0, 'x2': 1200.0, 'y1': -15500.0, 'y2': -5100.0}
Extra - polygon: [[-1600.0, -5100.0], [-1600.0, -7300.0], [-2100.0, -8100.0], [-2100.0, -9200.0], [-1600.0, -9300.0], [-1600.0, -9300.0], [-1600.0, -11300.0], [-1100.0, -11300.0], [-1100.0, -15500.0], [700.0, -15500.0], [700.0, -14600.0], [1200.0, -14300.0], [1200.0, -12400.0], [800.0, -11900.0], [800.0, -5100.0]]
Extra - asset_id: collision_camera_026
Hint Features - Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 67; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Door to Ramulken Rollway
      Morph Ball and Destroy Blob Throwers/Steel Orbs

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation003
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation003
  > Door to Quarry Shaft
      Trivial
  > Door to Waterfall Cavern
      Trivial
  > Above Teleporter
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          All of the following:
              Morph Ball
              Any of the following:
                  # Jump off the ledge
                  Mid-Air Morph (Beginner)
                  # UE
                  Unmorph Extend (Intermediate)
          All of the following:
              # Freeze the Gullugg
              Ice Beam
              Any of the following:
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      # Fully freeze
                      Charge Beam or Freeze Enemy with Melee (Beginner)
                  # Use Phase Drift to extend freeze timer
                  Phase Drift and Stand on Frozen Enemy (Intermediate)
                  # Quickly jump while temporarily frozen
                  Stand on Frozen Enemy (Advanced)

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 3 (Metroid Caverns) - Teleporter Unlocked (Lower))
  * Extra - actor_name: LE_Platform_Teleporter_03B_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_03B_002
  > Above Teleporter
      Trivial

> Door to Ramulken Rollway; Heals? False
  * Layers: default
  * Charge Beam Door to Ramulken Rollway/Door to Caverns Teleporter East
  * Extra - actor_name: Door008
  * Extra - actor_type: doorchargecharge
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball and Destroy Steel Orbs in Tunnels
          Any of the following:
              Grapple Beam or Space Jump or Simple IBJ
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  High Jump Boots
                  Any of the following:
                      # Super Jump: https://youtu.be/uM1DHyPmGiM?t=14
                      Super Jump (Advanced)
                      # Unmorph Extend: https://youtu.be/uM1DHyPmGiM?t=9
                      Unmorph Extend (Intermediate)
                      # Freeze the Moheek as reaches the lower level of the platform: https://youtu.be/uM1DHyPmGiM
                      Charge Beam and Ice Beam and Stand on Frozen Enemy (Intermediate)
  > Above Teleporter
      Trivial

> Door to Quarry Shaft; Heals? False
  * Layers: default
  * Charge Beam Door to Quarry Shaft/Door to Caverns Teleporter East
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Save Station
      Trivial

> Door to Waterfall Cavern; Heals? False
  * Layers: default
  * Power Beam Door to Waterfall Cavern/Door to Caverns Teleporter East
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Teleporter Unlocked (Lower)
  > Above Teleporter
      Trivial

> Above Teleporter; Heals? False
  * Layers: default
  > Save Station
      Trivial
  > Teleporter
      Trivial
  > Door to Ramulken Rollway
      Any of the following:
          Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
          All of the following:
              # Manipulate the Gullugg to move higher then freeze: https://youtu.be/6knVhkzcL9Q
              Ice Beam
              Any of the following:
                  # Fully Freeze
                  Charge Beam and Stand on Frozen Enemy (Intermediate)
                  # Use Phase Drift to extend freeze timer
                  Phase Drift and Stand on Frozen Enemy (Advanced)
                  # Quickly jump while temporarily frozen
                  Stand on Frozen Enemy (Expert)
  > Event - Teleporter Unlocked
      Trivial

----------------
Quarry Shaft
Extra - total_boundings: {'x1': 1100.0, 'x2': 3900.0, 'y1': -14300.0, 'y2': 500.0}
Extra - polygon: [[1100.0, 500.0], [1100.0, -14300.0], [3400.0, -14300.0], [3400.0, -7100.0], [3900.0, -7100.0], [3900.0, 500.0]]
Extra - asset_id: collision_camera_027
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 68; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_senergytank
  > Door to Lonely Loop
      Trivial

> Door to Caverns Teleporter East; Heals? False
  * Layers: default
  * Charge Beam Door to Caverns Teleporter East/Door to Quarry Shaft
  * Extra - actor_name: Door009
  * Extra - actor_type: doorchargecharge
  > Door to Transport to Factory Interior South
      All of the following:
          Morph Ball
          Any of the following:
              Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              # Super Jump + UE
              Super Jump (Intermediate) and Unmorph Extend (Intermediate)
  > Tunnel to Lonely Loop
      All of the following:
          Morph Ball
          Any of the following:
              Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
              # Fall from above and  unmorph during fall
              Movement (Intermediate)
              All of the following:
                  # Freeze the Gullugg: https://youtu.be/KHAZvT3Q-t0
                  Ice Beam
                  Any of the following:
                      All of the following:
                          # Fully Freeze
                          Stand on Frozen Enemy (Beginner)
                          Charge Beam or Freeze Enemy with Melee (Beginner)
                      # Use Phase Drift to extend freeze timer
                      Phase Drift and Stand on Frozen Enemy (Intermediate)
                  # Quickly jump while temporarily frozen
                  Stand on Frozen Enemy (Advanced)

> Door to Lonely Loop; Heals? False
  * Layers: default
  * Spazer Beam Door to Lonely Loop/Door to Quarry Shaft
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Pickup (Aeion Tank)
      Trivial

> Door to Transport to Factory Interior South; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Interior South/Door to Quarry Shaft
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Door to Caverns Teleporter East
      Morph Ball
  > Tunnel to Ascending Alleyway
      Morph Ball and After Area 3 (Metroid Caverns) - Ascending Alleyway Grapple Block

> Tunnel to Ascending Alleyway; Heals? False
  * Layers: default
  * Tunnel to Ascending Alleyway/Tunnel to Quarry Shaft
  > Door to Transport to Factory Interior South
      All of the following:
          Morph Ball
          Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)

> Tunnel to Lonely Loop; Heals? False
  * Layers: default
  * Tunnel to Lonely Loop/Tunnel to Quarry Shaft
  > Door to Caverns Teleporter East
      Morph Ball

----------------
Lonely Loop
Extra - total_boundings: {'x1': 2900.0, 'x2': 4900.0, 'y1': -8800.0, 'y2': -7200.0}
Extra - polygon: [[3300.0, -7200.0], [3300.0, -8300.0], [2900.0, -8300.0], [2900.0, -8800.0], [4900.0, -8800.0], [4900.0, -7200.0]]
Extra - asset_id: collision_camera_028
> Door to Quarry Shaft; Heals? False
  * Layers: default
  * Spazer Beam Door to Quarry Shaft/Door to Lonely Loop
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Tunnel to Quarry Shaft
      Morph Ball

> Tunnel to Quarry Shaft; Heals? False
  * Layers: default
  * Tunnel to Quarry Shaft/Tunnel to Lonely Loop
  > Door to Quarry Shaft
      All of the following:
          Morph Ball
          Any of the following:
              # Get up
              Grapple Beam or Space Jump
              All of the following:
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Beginner)
              # Get higher with a bomb explosion
              Mid-Air Morph (Intermediate) and Lay Bomb

----------------
Quarry Tunnel
Extra - total_boundings: {'x1': 300.0, 'x2': 3900.0, 'y1': 575.0, 'y2': 1700.0}
Extra - polygon: [[300.0, 1700.0], [300.0, 575.0], [3900.0, 575.0], [3900.0, 1700.0]]
Extra - asset_id: collision_camera_031
> Door to Save Station North; Heals? False
  * Layers: default
  * Power Beam Door to Save Station North/Door to Quarry Tunnel
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Factory Interior South
      After Area 3 (Metroid Caverns) - Diggernaut Awakened
  > Event - Diggernaut Awakened
      Grapple Beam

> Door to Transport to Factory Interior South; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Factory Interior South/Door to Quarry Tunnel
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Save Station North
      After Area 3 (Metroid Caverns) - Diggernaut Awakened

> Event - Diggernaut Awakened; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Diggernaut Awakened
  > Door to Save Station North
      Trivial

----------------
Transport to Factory Interior South
Extra - total_boundings: {'x1': 3800.0, 'x2': 8700.0, 'y1': -100.0, 'y2': 1500.0}
Extra - polygon: [[3800.0, 1500.0], [3800.0, -100.0], [8700.0, -100.0], [8700.0, 1500.0]]
Extra - asset_id: collision_camera_032
Hint Features - Elevator
> Elevator to Area 3 Factory Interior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Gamma Arena & Transport to Metroid Caverns East/Elevator to Area 3 Metroid Caverns; Custom name: Area 3 Metroid Caverns Elevator East
  * Extra - actor_name: LE_Platform_Elevator_FromArea03C
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03C
  > Door to Quarry Shaft
      Trivial
  > Pickup (Super Missile Tank)
      Morph Ball and Shoot Any Missile
  > Event - Grapple Block
      Grapple Beam and Shoot Any Missile

> Door to Quarry Tunnel; Heals? False
  * Layers: default
  * Power Beam Door to Quarry Tunnel/Door to Transport to Factory Interior South
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Quarry Shaft
      Trivial

> Door to Quarry Shaft; Heals? False
  * Layers: default
  * Power Beam Door to Quarry Shaft/Door to Transport to Factory Interior South
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 3 Factory Interior
      Any of the following:
          Phase Drift
          # Spider Boost
          Spider Boost (Beginner) and Can Spider Boost
          All of the following:
              # Bottom Path
              Morph Ball
              Any of the following:
                  After Area 3 (Metroid Caverns) - Transport to Area 3 Factory Interior Grapple Block
                  # Freeze Ramulken in corner and Melee Clip right: https://youtu.be/RJkXLo_UohI
                  Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Beginner) and Melee Clip (Advanced) and Out of Bounds Movement (Beginner)
  > Door to Quarry Tunnel
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 72; Category? Minor
  * Extra - actor_name: HiddenPowerup003
  * Extra - actor_type: item_supermissiletank
  > Elevator to Area 3 Factory Interior
      Trivial

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Transport to Area 3 Factory Interior Grapple Block
  > Elevator to Area 3 Factory Interior
      Trivial

----------------
Gamma+ Arena South
Extra - total_boundings: {'x1': -5700.0, 'x2': -2050.0, 'y1': -18800.0, 'y2': -15500.0}
Extra - polygon: [[-5700.0, -15000.0], [-5700.0, -18800.0], [-2050.0, -18800.0], [-2050.0, -15000.0]]
Extra - asset_id: collision_camera_033
Hint Features - Chozo Seal, Gamma Metroid
> Event - Gamma Metoid+; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Gamma Metroid+ Lower
  > Pickup (DNA)
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_004A_Checkpoint
  > Tunnel to Gamma+ Arena South Access (Bottom)
      Lay Any Bomb
  > Tunnel to Gamma+ Arena South Access (Top)
      Any of the following:
          Lay Power Bomb or Simple IBJ
          All of the following:
              Lay Bomb
              Mid-Air Morph (Beginner) or Use Spider Ball

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 193; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_004_B
  > Tunnel to Gamma+ Arena South Access (Bottom)
      Lay Any Bomb

> Tunnel to Gamma+ Arena South Access (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma+ Arena South Access/Tunnel to Gamma+ Arena South (Bottom)
  > Event - Gamma Metoid+
      Defeat Gamma Metroid+ and Lay Any Bomb
  > Start Point
      Any of the following:
          Lay Power Bomb or Simple IBJ
          All of the following:
              Lay Bomb
              Mid-Air Morph (Beginner) or Use Spider Ball

> Tunnel to Gamma+ Arena South Access (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma+ Arena South Access/Tunnel to Gamma+ Arena South (Top)
  > Start Point
      Trivial

----------------
Gamma+ Arena South Access
Extra - total_boundings: {'x1': -2150.0, 'x2': 2500.0, 'y1': -18800.0, 'y2': -15500.0}
Extra - polygon: [[-2150.0, -15000.0], [-2150.0, -18800.0], [2500.0, -18800.0], [2500.0, -16700.0], [700.0, -16700.0], [700.0, -15000.0]]
Extra - asset_id: collision_camera_034
> Door to Waterfall Cavern; Heals? False
  * Layers: default
  * Power Beam Door to Waterfall Cavern/Door to Gamma+ Arena South Access
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Tunnel to Gamma+ Arena South (Bottom)
      Lay Any Bomb
  > Tunnel to Gamma+ Arena South (Top)
      Lay Any Bomb

> Tunnel to Gamma+ Arena South (Bottom); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma+ Arena South/Tunnel to Gamma+ Arena South Access (Bottom)
  > Door to Waterfall Cavern
      Morph Ball

> Tunnel to Gamma+ Arena South (Top); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma+ Arena South/Tunnel to Gamma+ Arena South Access (Top)
  > Door to Waterfall Cavern
      Lay Any Bomb

----------------
Waterfall Cavern
Extra - total_boundings: {'x1': 600.0, 'x2': 1900.0, 'y1': -15800.0, 'y2': -14800.0}
Extra - polygon: [[600.0, -14800.0], [600.0, -15800.0], [1900.0, -15800.0], [1900.0, -14800.0]]
Extra - asset_id: collision_camera_035
> Door to Caverns Teleporter East; Heals? False
  * Layers: default
  * Power Beam Door to Caverns Teleporter East/Door to Waterfall Cavern
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Door to Gamma+ Arena South Access
      Trivial

> Door to Gamma+ Arena South Access; Heals? False
  * Layers: default
  * Power Beam Door to Gamma+ Arena South Access/Door to Waterfall Cavern
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Door to Caverns Teleporter East
      Trivial
  > Start Point
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_004
  > Door to Gamma+ Arena South Access
      Trivial

----------------
Gamma+ Arena North
Extra - total_boundings: {'x1': -500.0, 'x2': 3900.0, 'y1': 3800.0, 'y2': 6700.0}
Extra - polygon: [[-500.0, 6700.0], [-500.0, 3800.0], [3900.0, 3800.0], [3900.0, 6700.0]]
Extra - asset_id: collision_camera_036
Hint Features - Gamma Metroid, Heated Room
> Door to Alpha+ Arena North; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena North/Door to Gamma+ Arena North
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Start Point (Right)
      All of the following:
          Morph Ball and Varia Suit
          Any of the following:
              Lay Bomb
              # Need to go in a circle to trigger the Gamma
              Power Bomb ≥ 3 and Lay Power Bomb
          Gravity Suit or Use Spider Ball
  > Start Point (Left)
      Trivial

> Event - Gamma Metroid+; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Gamma Metroid+ Heat
  > Pickup (DNA)
      Trivial

> Start Point (Right); Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_003_Checkpoint
  > Door to Alpha+ Arena North
      All of the following:
          Varia Suit and Lay Any Bomb
          Gravity Suit or Use Spider Ball
  > Event - Gamma Metroid+
      Varia Suit and Defeat Gamma Metroid+

> Start Point (Left); Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_003_Out
  > Door to Alpha+ Arena North
      Varia Suit

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 192; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_003
  > Start Point (Right)
      Trivial

----------------
Transport to Factory Exterior West
Extra - total_boundings: {'x1': -19050.0, 'x2': -17750.0, 'y1': 581.125, 'y2': 1339.0699462890625}
Extra - polygon: [[-19050.0, 1339.0699462890625], [-19050.0, 581.125], [-17750.0, 581.125], [-17750.0, 1339.0699462890625]]
Extra - asset_id: collision_camera_037
> Elevator to Area 3 Factory Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Metroid Caverns West/Elevator to Area 3 Metroid Caverns; Custom name: Area 3 Metroid Caverns West Cavern Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea03A_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03A_02
  > Door to Alpha+ Arena West
      Trivial

> Door to Alpha+ Arena West; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena West/Door to Transport to Factory Exterior West
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 3 Factory Exterior
      Trivial

----------------
Alpha+ Arena North
Extra - total_boundings: {'x1': -5150.0, 'x2': -400.0, 'y1': 4500.0, 'y2': 6500.0}
Extra - polygon: [[-5150.0, 6500.0], [-5150.0, 4500.0], [-400.0, 4500.0], [-400.0, 6500.0]]
Extra - asset_id: collision_camera_038
Hint Features - Alpha Metroid
> Door to Gamma+ Arena North; Heals? False
  * Layers: default
  * Power Beam Door to Gamma+ Arena North/Door to Alpha+ Arena North
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Start Point (Outside Arena)
      Morph Ball and Climb Rooms Vertically (No High Jump)

> Door to Gravitt Garden; Heals? False
  * Layers: default
  * Power Beam Door to Gravitt Garden/Door to Alpha+ Arena North
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Start Point (Inside Arena)
      Trivial

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Alpha Metroid+ East
  > Pickup (DNA)
      Trivial

> Start Point (Inside Arena); Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_003_Checkpoint
  > Door to Gravitt Garden
      Trivial
  > Event - Alpha Metroid+
      Defeat Alpha Metroid+
  > Start Point (Outside Arena)
      Lay Any Bomb

> Start Point (Outside Arena); Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_003B
  > Door to Gamma+ Arena North
      Morph Ball
  > Start Point (Inside Arena)
      Lay Any Bomb

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 186; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_003
  > Start Point (Inside Arena)
      Trivial

----------------
Letum Shrine
Extra - total_boundings: {'x1': -7300.0, 'x2': -6000.0, 'y1': -2300.0, 'y2': -1000.0}
Extra - polygon: [[-7300.0, -1000.0], [-7300.0, -2300.0], [-6000.0, -2300.0], [-6000.0, -1000.0]]
Extra - asset_id: collision_camera_039
> Door to Gamma Arena Center; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena Center/Door to Letum Shrine
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Door to Caverns Teleporter West
      Trivial
  > Tunnel to Gravitt Garden
      Morph Ball and After Area 3 (Metroid Caverns) - Letum Shrine Grapple Block
  > Event - Grapple Block
      Grapple Beam

> Door to Caverns Teleporter West; Heals? False
  * Layers: default
  * Power Beam Door to Caverns Teleporter West/Door to Letum Shrine
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Door to Gamma Arena Center
      Trivial

> Tunnel to Gravitt Garden; Heals? False
  * Layers: default
  * Tunnel to Gravitt Garden/Tunnel to Letum Shrine
  > Door to Gamma Arena Center
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Letum Shrine Grapple Block
  > Door to Gamma Arena Center
      Trivial

----------------
Caverns Teleporter West
Extra - total_boundings: {'x1': -9700.0, 'x2': -7200.0, 'y1': -3300.0, 'y2': -1800.0}
Extra - polygon: [[-9700.0, -1800.0], [-9700.0, -3300.0], [-7200.0, -3300.0], [-7200.0, -1800.0]]
Extra - asset_id: collision_camera_040
> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 3 (Metroid Caverns) - Teleporter Unlocked (Upper))
  * Extra - actor_name: LE_Platform_Teleporter_03B_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_03B_001
  > Door to Letum Shrine
      Morph Ball

> Door to Letum Shrine; Heals? False
  * Layers: default
  * Power Beam Door to Letum Shrine/Door to Caverns Teleporter West
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Teleporter
      Morph Ball
  > Event - Teleporter Unlocked
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 3 (Metroid Caverns) - Teleporter Unlocked (Upper)
  > Door to Letum Shrine
      Trivial

